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Comments (1)
Kris - 12/09/2009
Its hard to pinpoint what made this game so great, but for me, it was the type of realistic lifestlye traits that your character had to experience to actually make progress in this game. You had to really gamble to travel to touhg parts of the galaxy to make larger profits, deal with muggers on the street without getting killed, careful to not go too far exporing the planetary surfaces without a load of emergency food. Or you could just sit at the bar getting tipsy waiting for a fight.

The "moon" ending on a surface with no atmosphere to win the game was truly memorable. I can still being quite shocked that I didn't survive when getting out of my landing pod with no helmet on!

Not as complex as the Ultima series by any means, but it had a ton of asthetic appeal that was helped by the ST's brilliant colors and graphics. The landscapes were awesome. True sci-fi role-playing at its very best.

Screenshots -

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Information -

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Additional Comments -

Other versions with the same title:


Faster than Light (FTL), Faster than Light (FTL).

Disk -

Trivia -

Team Tap
Supports up to 4 players woth Team Tap -adapter.


Origins
Game is incomplete but features at least 4 levels.


Additional Credits
Framework: Dead Hackers Society


Hardware
Requires SAM digitizing cartridge.


Origins
PD-Palvelu's Kuukausilevyke was the second major Finnish diskmagazine for the Atari ST in Finland.

It was born when ST Klubi (team behind Suomenkieliset Tietosanomat) and ex-member Heinrich Pesch parted ways. His new diskmagazine ran from Jan 1989 to Dec 1990 and total of 21 issues were produced. Issues Oct and Nov 1989 along with Sep 1990 wasn't released due to the authors hardware problems.

Kuukausilevy didn't use any particular shell or browser for the documents. It was all plain text files. Every issue featured news from Atari World, translated overview of the latest issue of German ST-Magazin along with updated catalog of his PD-disk service Pesch was also running.

Rest of the disk was full of the latest PD software and some rare programs by the Finnish PD developers aswell as by the author himself.


Additional credits
DSP replay routine - TAT


Sound
Sounds samples for this game were taken from various Apollo missions.


Sound
This game features digital title music


Development
Written with Fast Basic


Hardware
Supports Blitter on Mega ST and STe


Hardware
Supports Blitter on Mega ST and STe


Origins
Announced by Atari at COMDEX fall 1985 for the ST.


Origins
One of the games participated to Finnish Mikrobitti magazine's L-game programming contest. Unfortunately all traces to this game has been lost so far. If anyone can help to preserve this one please get in touch!


Hardware
Supports RS232 for multiplayer action


Sound
Features digitized sound fx at 25KHz on STe


Graphics
Graphics for this game was created using NEOchrome.


Sound
Features digitized sound fx at xKHz

Sounds created using Replay 4.


Sound
Features digitized title soundtrack at 9.6KHz
Features digitized sound fx at 9.6KHz


Development
Written with Omikron BASIC.


Origins
Based on Bonaventura Di Bello 1987 ZX Spectrum and Commodore 64 cover tape game from Viking magazine. Second part of Kenneth Johnson trilogy games series.


Book / Magazine Reviews -

 ST Action · July, 1988Rating: 70 % 

 Atari review  Atari review 

 ST / Amiga Format · July, 1988Rating: 64% 

 Atari review 

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