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Version 0.9

* On some models of Atari, such as the 800, the game would return to the title
  screen once you finished a level instead of continuing to the next level.
  This release fixes this issue.


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Version 0.8

* Add a run address so the file will run automatically when loaded as a binary
  file from DOS.


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Version 0.7

* Version 0.6 broke the HELP tutorial levels. This releases fixes the HELP
  tutorial levels.


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Version 0.6

* Fixed a player graphical glitch when transporting to and from the top-most 
  platforms on level 24.


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Version 0.5

* Added levels 21, 22, 23, 24, and 25.

* Added a new super slug enemy type that first appears on level 21.

* Adjust points earned.

* Level timer game play balancing.

* Added a sound effect when stones you walk on disappear and later re-appear.

* Fixed an issue where not all enemies were spawned when a level loads.


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Version 0.4

* Added levels 17, 18, 19, and 20.

* Added hard mode for all levels. Once you complete the base levels you will
  continue playing the levels over again but in a hard mode where only one
  diamond appears at a time. Right now there are 20 level designs. You can
  select the harder versions of the levels by choosing levels 21-40 in OPTIONS.
  

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Version 0.3

* Stagger the starting animation frame number for each enemy. This will, for 
  example, resolve an issue where all blob enemies on screen jump at exactly 
  the same time.

* Added a HICOLOR option to turn software hi color mode on or off. Turn off
  HICOLOR mode if there is too much flicker. Use the OPTIONS menu from the
  title screen. You can also press the 0 key at any time to switch HICOLOR
  mode on and off.

* Added a game play pause by pressing SPACE key.

* Added the Q key for quitting the current game and returning to the title 
  screen.

